Minesweeper game
RLogic had greater similarity to Minesweeper than to Cube in concept, but a number of differences exist: Cube was succeeded by Relentless Logic (or RLogic for short), by Conway, Hong, and Smith, available for MS-DOS as early as 1985 the player took the role of a private in the United States Marine Corps, delivering an important message to the U.S. The basic gameplay style became a popular segment of the puzzle game genre during the 1980s, with such titles as Mined-Out ( Quicksilva, 1983), Yomp ( Virgin Interactive, 1983), and Cube. This approach was highlighted on the G4 television show Cheat!. Some implementations of Minesweeper will set up the board by never placing a mine on the first square revealed, or by arranging the board so that the solution does not require guessing. The game is won when all mine-free squares are revealed, meaning that all mines have been located. Another convenience feature present in some implementations is an interface to quickly clear around a revealed square once the correct number of mines have been flagged around it. This has no meaning in the rules of the game, but can serve as an aid to logical deduction. In some implementations, a question mark may be placed in an unrevealed square. By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free, in which case they may be safely revealed, or mine-filled, in which they can be marked as such (which, in typical implementations, is effected by right-clicking the square and indicated by a flag graphic). In typical implementations, if this number is zero then the square appears blank, and the surrounding squares are automatically also revealed. Otherwise, a digit is revealed in the square, indicating the number of adjacent squares (typically, out of the possible eight) that contain mines. If a square containing a mine is revealed, the player loses the game. The game is played by revealing squares of the grid, typically by clicking them with a mouse. Typically, the size of the grid and the number of mines are set in advance by the user, either by entering the numbers or selecting from defined skill levels depending on the implementation. Some randomly selected squares, unknown to the player, are designated to contain mines. The sprites used in this project were created by Black Squirrel and can be found here.The player is initially presented with a grid of undistinguished squares. Python -m minesweeper expert -sprite =monochrome
#Minesweeper game full
# Starting an *Expert* game with a full monochrome spritesheet If the -sprite flag is set it will override the other flags like -tile-sprite, -score-sprite and -face-sprite. h, -help show this help message and exit # if $HOME/.local/bin/ is defined in $PATH The -tile-sprite, -face-sprite, and -score-sprite parameters define a set of sprite sheets that are available from this python package. Show high Score minesweeper -show-high-score Start a game # if $HOME/.local/bin/ is defined in $PATH
#Minesweeper game install
Getting Started Installation python -m pip install pygame-minesweeper
#Minesweeper game how to
The motivation of these minesweeper projects is to learn the tooling around python projects, how to create CI/CD pipelines for python projects, and distributing python eggs. The core functionality of the game can be found here and the python package for the sprite sheet can be found here Motivation This simple implementation of minesweeper is done in Python using the game library pygame. The game originates from the 1960s, and has been written for many computing platforms in use today. The objective of the game is to clear a rectangular board containing hidden "mines" or bombs without detonating any of them, with help from clues about the number of neighboring mines in each field. Minesweeper is a single-player puzzle computer game.